Scenario:
A group of inmates has escaped a nearby POW camp and avoided torture. They are lightly armed, some only carrying pistols and only 1/3-1/2 them with assault rifles from killed guards. The POWS have been able to aquire a radio from a guard, and successfully radio in a helicopter for extraction. The POWS are trying to escape to the far side of the enemy terrritory, where a chopper will pick them up. With the enemies from their camp on their trail, they found out they have a patrol going to intercept them on their way to the LZ. If they survive and make it to the LZ, they have one minute to get any stragglers to the LZ. Any dead will not count towards getting them there. Luckily for them, one of the escapees was a medic before capture, and will serve as the squads medic. The time to reach the LZ is 45 minutes.
Teams:
POW Squad (I'm thinkin around 6-9 People). One medic, up to five of them have a machine gun, (to make it interesting I'd prefer only 4,) starts at CP.
Camp Guards- 3/4 of enemy team, starts at CP.
Patrol- 1/4 of enemy team, starts at Alpha or Cp2
Airforce Soldiers- Soldiers that aid in evac. of POWs. No more than six troops.
Rules:
Standard MAG
POWS start at CP, given 30sec-1 min to run.
LZ is in Stovetop
After first POW arrives to LZ, the remainder of the POW's have one minute to make it to the LZ.
Primary Objective for enemy is to kill all POW's, the Airforce doesn't matter so much to them. Primary for POW is to escape to LZ, Primary for Airforce is to safely evac the POW's.
Airforce can only be stationed in/around stovetop. They cannot leave the area.
If less than half of the POWs survive, Guards win. If more survive, the POW/Airforce win. Really though, don't stop the game if more than half the POW's are killed, the game ends when the time is finished, if all the POW's are killed, or if the remainding POWs make it back to LZ.
Yeah that's pretty much it. Any questions? Did I forget anything obvious?