Author Topic: Zombies  (Read 1351 times)

0 Members and 1 Guest are viewing this topic.

Boogey_Man

  • Regular Poster
  • *
  • Posts: 65
  • Bill Nye the Science Guy
    • Email
Re: Zombies
« Reply #30 on: September 01, 2010, 08:49:57 PM »
Halloween would be a great day for this. I think we should all donate some money to get supplies for the game though.

Ravenwood47

  • Spartan Assaults UNofficial Hipster Douchebag
  • Light Brigade
  • *
  • Posts: 1187
    • Email
Re: Zombies
« Reply #31 on: September 05, 2010, 09:21:22 PM »
Hmm
What about gas revolvers?
I know mine only shoots like 200.
Primary
Echo 1 Scar H

Light Brigade

  "Promised to be even higher torque then G&Ps older models, we can only assume that this implies the M170 is some kind of planet destroying ultra motor which turns with the force of a thousand suns?

Destrudo

  • Leadership
  • *
  • Posts: 2140
  • Navy SEAL
Re: Zombies
« Reply #32 on: September 05, 2010, 09:24:33 PM »
Hmm
What about gas revolvers?
I know mine only shoots like 200.

I was actually thinking about having revolvers, but I was thinking that you need to find them, and that one shot would be a kill from one as marked by a marker bb.

Fire Cracker

  • Light Brigade
  • *
  • Posts: 2753
Re: Zombies
« Reply #33 on: September 07, 2010, 09:37:06 PM »
I know Riot has a little 6'' revolver that has REAL slow fps. Like seriously...you could run with it lol. Those are about 30$, and come with 8 shells. So if you guys want  something cheap for this, that might be a good thing.


E-4, Light Brigade Rifleman
E1 RPK, E1 Soc16, E1 P90, CYMA AK47s, Bravo m3 Shotgun

Destrudo

  • Leadership
  • *
  • Posts: 2140
  • Navy SEAL
Re: Zombies
« Reply #34 on: September 07, 2010, 09:42:37 PM »
I know Riot has a little 6'' revolver that has REAL slow fps. Like seriously...you could run with it lol. Those are about 30$, and come with 8 shells. So if you guys want  something cheap for this, that might be a good thing.

Yeah, that's basically what I was thinking, but really, I think it'd be ideal if people lend their guns to the game so we don't have to spend too much money unless this became like a big thing.

Fire Cracker

  • Light Brigade
  • *
  • Posts: 2753
Re: Zombies
« Reply #35 on: September 07, 2010, 09:43:58 PM »
I always knew there was a reason i kept that spring 1911 on my shelf =D. If possible we should do some chronoing at the field with some of the weapons we would use.


E-4, Light Brigade Rifleman
E1 RPK, E1 Soc16, E1 P90, CYMA AK47s, Bravo m3 Shotgun

Destrudo

  • Leadership
  • *
  • Posts: 2140
  • Navy SEAL
Re: Zombies
« Reply #36 on: September 07, 2010, 09:46:00 PM »
I always knew there was a reason i kept that spring 1911 on my shelf =D. If possible we should do some chronoing at the field with some of the weapons we would use.

That's a pretty good idea actually. If I can make it out this weekend I'd like to do some chrono test of peoples weapons. So bring your springers!

Fire Cracker

  • Light Brigade
  • *
  • Posts: 2753
Re: Zombies
« Reply #37 on: September 07, 2010, 09:47:54 PM »
I might just aswell ask this. What about old crossman AEGS? Riot also has a Crossman Night Prowler that he has had for a few years and I would say its pretty low FPS


E-4, Light Brigade Rifleman
E1 RPK, E1 Soc16, E1 P90, CYMA AK47s, Bravo m3 Shotgun

Destrudo

  • Leadership
  • *
  • Posts: 2140
  • Navy SEAL
Re: Zombies
« Reply #38 on: September 07, 2010, 09:52:28 PM »
I might just aswell ask this. What about old crossman AEGS? Riot also has a Crossman Night Prowler that he has had for a few years and I would say its pretty low FPS

Well, if it chronos in the 200ish range it should be fine, let's get it chorno'd.

Redrover

  • Spartan Assault Leadership. O-2 First Lieutenant. Airsmith.
  • Global Moderator
  • *****
  • Posts: 2886
  • Roughnecks Commander. "We Owe You NOTHING."
Re: Zombies
« Reply #39 on: September 08, 2010, 07:37:11 AM »
I'll put in an order for a few cheapo spring pistols on Evike later. People can buy some off me at the game.


After selling pics of Joker on his boat in his driveway on EbaY, the vehicle is fixed for now, so I will be out to play

Redrover

  • Spartan Assault Leadership. O-2 First Lieutenant. Airsmith.
  • Global Moderator
  • *****
  • Posts: 2886
  • Roughnecks Commander. "We Owe You NOTHING."
Re: Zombies
« Reply #40 on: September 08, 2010, 07:50:33 AM »
Also: I can get a spring that'll make my AEG shoot between 270 and 290 FPS. Just sayin...


After selling pics of Joker on his boat in his driveway on EbaY, the vehicle is fixed for now, so I will be out to play

Destrudo

  • Leadership
  • *
  • Posts: 2140
  • Navy SEAL
Re: Zombies
« Reply #41 on: September 08, 2010, 04:30:49 PM »
We need to do a trial run of this...

just saying.

Destrudo

  • Leadership
  • *
  • Posts: 2140
  • Navy SEAL
Re: Zombies
« Reply #42 on: September 13, 2010, 08:43:53 PM »
Okay, well after Sunday's trial of this, I have made a few observations.

First and foremost, WE NEED TO DO THIS WITH LOW FPS GUNS!!! I cannot stress this enough. People came away with some serious welts and I saw Godfather had his hand shot and it was bleeding pretty bad. I will say this though, this game was NOT meant to be played with YOUR gun. It was meant to be played with a low fps gun loaned for the game (springers, shotguns, anything within 200ish fps range) Also, USE THE BANG RULE!! I saw quite a few players keep shooting zombies well within the 20ft radius for the bang rule. Granted it was mostly the younger players that did this.

Onto other things. There cannot be more than a handful of survivors. The amount of survivors that we had during Sunday's game was WAY TOO MANY. That's why we had to boos the zombie's power so much. There can only be 4 or 5 MAX. Alright, now this next thing leads into another thing that I noticed. Nobody really wanted to be a zombie, now I can understand why, everyone wants to be the survivor and no one wants to be a target. Now, I had this idea for the game originally in the back of my mind, but, due to lack of proper organization of this game, I wasn't able to do this: I've thought of having players take turns as zombies and survivors and get into groups of 4. Then once the order of when each group will be the survivors is decided, the first group goes and every other group is turned into zombies until it's their turn to go. ( in other words once the other group is dead.

Okay, next is important. This game NEEDS organization BEFORE (day before) the game is played. This way ammo caches are able to be prepared and face protection can be prepared and people game pick their survivor groups and various other things. What we did Sunday was a very very rough version of what I had intended.

Next we talk about ammo. One hicap is WAY too much. Half a hicap I think would be good OR one or two midcaps OR if you have a springer then two mags. Also, I want this game to start off with players having springer pistols and THEN getting better weapons as the game progresses. Too obtain these weapons the survivors must go to a location away from the location they must defend to the weapons area where they will randomly receive a weapon (someone will take care of this) Also ammo will still be dropped randomly and the person who drops it will say "HEY AMMO OVER HERE!"

Finally, (I think), this game was intended to be played at night, so this REALLY needs to be scheduled before-hand and have a roll call. Also me and Fish talked about doing a camp out sort of thing on the field and have a "Hallow's eve party" and play through the night. (Sorta like what we did for Christmas last year.) So standby for info and what-not.

So yeah, I THINK that covers it. So ASK QUESTIONS and GIVE INPUT please!

LastSight

  • Deadly Force
  • *
  • Posts: 547
    • Email
Re: Zombies
« Reply #43 on: September 14, 2010, 01:32:34 AM »
if your doing the game at night how about having the guns that are away from the base,  you can have two glow sticks tied to a tree in there area.  Also make it so zombies can't group around area's that they know have guns or bbs. 

Chica

  • Leadership
  • *
  • Posts: 212
  • Navy SEAL
    • Hughes Photography
    • Email
Re: Zombies
« Reply #44 on: September 14, 2010, 12:49:01 PM »
I do think that we need more moderators. Maybe 3 or 4, one to handle the survivors, one to handle the zombies, and one to handle the ammo and close combat to uphold the BANG rule.
MSAF Field Moderator
Field Photographer
Team MOM