Author Topic: AAR: Op. Cashflow  (Read 648 times)

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PGids

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Re: AAR: Op. Cashflow
« Reply #15 on: August 09, 2010, 08:11:14 AM »
Great Op, had tons of fun, only a couple things i didnt like, How no one except the Rp's seemed to have maps throught the day so whehn we called in say, gold they had no clue were the grid we were in was located.

I nwas literally 6 inches from a headshot on Duece but then i had to turn and call saftey kill Tom insted of take a follow-up shot.
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Re: AAR: Op. Cashflow
« Reply #16 on: August 09, 2010, 01:17:32 PM »
it would have been nice to have had our village leader on our side Butcher left us for 50,000!!!!! then on top of that we lost a support gunner so he could be a friggin merc. Overall everyone in village two was Charlie Company Alpha Squad and We fought with Pride and I am very proud of my men. To those who left us for other teams don't expect my team to trust you next time we play traitors!!! and those who got shot and were not honest about it you didn't really make a good first impression!
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Mako

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Re: AAR: Op. Cashflow
« Reply #17 on: August 09, 2010, 01:22:48 PM »
it would have been nice to have had our village leader on our side Butcher left us for 50,000!!!!! then on top of that we lost a support gunner so he could be a friggin merc. Overall everyone in village two was Charlie Company Alpha Squad and We fought with Pride and I am very proud of my men. To those who left us for other teams don't expect my team to trust you next time we play traitors!!! and those who got shot and were not honest about it you didn't really make a good first impression!
Butcher stayed with us the whole time, I don't remember him leaving us, except for going to the cantina for a break.
Forgot another highlight for myself; going on an easter egg hunt/ jewel hunt with a small squad. We were able to barely avoid contact with all of village three, we were within twenty feet of em all. It would have been cooler if we found easter eggs
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bishohki

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Re: AAR: Op. Cashflow
« Reply #18 on: August 09, 2010, 02:08:06 PM »
Literally half of the eggs are still out on the field undiscovered. I saw several when i went out and walked around to all the bases to check on everything and just couldn't believe there were still in place.

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Re: AAR: Op. Cashflow
« Reply #19 on: August 09, 2010, 02:12:44 PM »
it would have been nice to have had our village leader on our side Butcher left us for 50,000!!!!! then on top of that we lost a support gunner so he could be a friggin merc. Overall everyone in village two was Charlie Company Alpha Squad and We fought with Pride and I am very proud of my men. To those who left us for other teams don't expect my team to trust you next time we play traitors!!! and those who got shot and were not honest about it you didn't really make a good first impression!

Bad Karma's team switched to merc team 3 and he wasnt aware of it so once he found out he went with them. And still, they were with us alot so it doesnt make much of a difference. And dont worry about the hit calling situation, no matter where you play that's gonna happen. Either its because you think you did but you didnt, or your FPS is so light they didnt notice it, or you got there clothing (Such as excess shemaugh etc..)
And i dont mean to point fingers but Charlie Company Alpha Squad has some players that dont call hits and have problems with wearing saftey glasses.

But still i thought this was an Op we should do again! I like the non stop playing idea...It feels realistic when your having a drink/snack/loading up at your base and then your under attack


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Carr

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Re: AAR: Op. Cashflow
« Reply #20 on: August 09, 2010, 02:46:06 PM »
Merc Team's course of action throughout the whole game:

1.) Get hired to take base
2.) Walk into base unchallenged
3.) KNIFE KILL!
4.) Go back to CP
5.) Get hired by team we just knifekilled to retake base
6.) Repeat steps 2-4

Mako

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Re: AAR: Op. Cashflow
« Reply #21 on: August 09, 2010, 03:24:59 PM »

But still i thought this was an Op we should do again! I like the non stop playing idea...It feels realistic when your having a drink/snack/loading up at your base and then your under attack
Yeah I definately like the idea of making objectives for yourself and your team during the game, each can be different from the other
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Re: AAR: Op. Cashflow
« Reply #22 on: August 09, 2010, 03:52:00 PM »
Thanks Bish, it was my pleasure.  :)

Also did anyone find the egg with the 100k check in it inside Alpha?

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Re: AAR: Op. Cashflow
« Reply #23 on: August 09, 2010, 04:16:05 PM »
I think so


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Re: AAR: Op. Cashflow
« Reply #24 on: August 09, 2010, 04:21:28 PM »
I have a few good (unnecessary) scars from the day.. but I still had fun. Very well thought out OP Bish, thank you! Only had 1 confusion but we got it cleared up, DEFINATELY NEED to play this OP again sometime.
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Re: AAR: Op. Cashflow
« Reply #25 on: August 09, 2010, 04:39:02 PM »
Like everyone has said, this was a great OP.  The action was nonstop throughout the day, and most of the time several things were happening at the same time.  I do feel that village 1 had a distinct advantage in player experience, although our biggest advantage came from aggressively hunting objectives as a team.  We communicated well and attacked in force.  The other villages didn't stand a chance.

I really liked the overall feel of the game.  You couldn't trust the mercenary forces, because they could have been paid off by anyone, or they could be attacking you of their own volition.  And because there were so many different objectives, you always had something going on. Nobody I talked to felt bored by the pace, for the most part.

A few notes for Cashflow II:
-Have more consistent rewards.  Some resources were worth 100,000 and some were worth 900,000?  And the diamonds weren't the most valuable?  You could have a list of what each resource is worth, so teams can decide what the most important objective is.
-The same thing goes for bounties.  The giant bounties at the end of the day made many of us feel that the rest of the day was unnecessary.  We could have showed up at 3, taken a few bounties, and still won the game.  I would recommend a minimum/maximum bounty, say no bigger than 2 million.  If a bounty goes unclaimed for 1 hour (or so), it can then be increased.
-Nix the mercenaries making deals with bounties.  While that was an interesting twist, allowing someone to turn themselves in with the help of a mercenary kind of defeats the point.  Anyone who wants the bounty should have to fight for it.
-Bigger rewards/penalties for capturing/losing bases.  Toward the end of the day, village 1 just abandoned CP2, because a 40,000 penalty versus a 7 million bounty is just senseless.  Maybe keep a running tally of each base's total (approximately) posted at the cantina, then an attacking team or mercenary force can choose to "sack" the village for a portion of that team's total.  Maybe 25%.  They may have to bribe the banker for this information.
-For the resources, require the capturing team to actually bring them to the banker for a reward.  This gives the other teams a chance to loot the resource for themselves.

Overall, this was a great game.  It just needs a few enhancements and it will be perfect.  Like others have said, this is one of the most fun games I've played in a while.  Great job, Bish!

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Re: AAR: Op. Cashflow
« Reply #26 on: August 09, 2010, 04:52:16 PM »
Great OP village 1 found a bunch of easter eggs. I realy like the bounty ideas we should come up with a game with bountys in it. over all great game other than being shot at by your own team. THANKS Bish!

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Re: AAR: Op. Cashflow
« Reply #27 on: August 09, 2010, 04:59:28 PM »
I did have a problem with the mercanary thing, it was hard to identify what team they were working for, so maybe next time we can find a way to mark what team they're for. I could have knife killed atleast one whole squad of mercs, but since they were going into Kyle's base unchallenged (it was while Village 2 was in command of it) it seemed as though our team had hired them.
Did I ever get a bounty on my head? I know my brother did, and he still hung outside the cantina, laid in the middle of the path and shouted "I have a bounty on my head, claim me!", and five people walked by before Diesel went and grabbed him  :P
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Re: AAR: Op. Cashflow
« Reply #28 on: August 09, 2010, 05:02:48 PM »
I did have a problem with the mercanary thing, it was hard to identify what team they were working for, so maybe next time we can find a way to mark what team they're for. I could have knife killed atleast one whole squad of mercs, but since they were going into Kyle's base unchallenged (it was while Village 2 was in command of it) it seemed as though our team had hired them.
Did I ever get a bounty on my head? I know my brother did, and he still hung outside the cantina, laid in the middle of the path and shouted "I have a bounty on my head, claim me!", and five people walked by before Diesel went and grabbed him  :P

About the bounty thing, that was pathetic  :P lol. Why wasnt anyone attacted to the shouting of I HAVE A BOUNTY ON MY HEAD? no one knows...most people felt more like kicking and stomping haha


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Re: AAR: Op. Cashflow
« Reply #29 on: August 09, 2010, 05:07:29 PM »
They put a 6mil bountey on Des's head and for like ten mins he hid in the CP tent before he took off running throuh the swap. i took off running behind him. Fishman was laughing his head off.