Like everyone has said, this was a great OP. The action was nonstop throughout the day, and most of the time several things were happening at the same time. I do feel that village 1 had a distinct advantage in player experience, although our biggest advantage came from aggressively hunting objectives as a team. We communicated well and attacked in force. The other villages didn't stand a chance.
I really liked the overall feel of the game. You couldn't trust the mercenary forces, because they could have been paid off by anyone, or they could be attacking you of their own volition. And because there were so many different objectives, you always had something going on. Nobody I talked to felt bored by the pace, for the most part.
A few notes for Cashflow II:
-Have more consistent rewards. Some resources were worth 100,000 and some were worth 900,000? And the diamonds weren't the most valuable? You could have a list of what each resource is worth, so teams can decide what the most important objective is.
-The same thing goes for bounties. The giant bounties at the end of the day made many of us feel that the rest of the day was unnecessary. We could have showed up at 3, taken a few bounties, and still won the game. I would recommend a minimum/maximum bounty, say no bigger than 2 million. If a bounty goes unclaimed for 1 hour (or so), it can then be increased.
-Nix the mercenaries making deals with bounties. While that was an interesting twist, allowing someone to turn themselves in with the help of a mercenary kind of defeats the point. Anyone who wants the bounty should have to fight for it.
-Bigger rewards/penalties for capturing/losing bases. Toward the end of the day, village 1 just abandoned CP2, because a 40,000 penalty versus a 7 million bounty is just senseless. Maybe keep a running tally of each base's total (approximately) posted at the cantina, then an attacking team or mercenary force can choose to "sack" the village for a portion of that team's total. Maybe 25%. They may have to bribe the banker for this information.
-For the resources, require the capturing team to actually bring them to the banker for a reward. This gives the other teams a chance to loot the resource for themselves.
Overall, this was a great game. It just needs a few enhancements and it will be perfect. Like others have said, this is one of the most fun games I've played in a while. Great job, Bish!