Author Topic: The Hunt!  (Read 169 times)

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Fire Cracker

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The Hunt!
« on: July 26, 2010, 09:26:12 PM »
So I want to make a more official way of the game we did last time, of which we had Red, Diesel and Thunder run off and we go after em. So I let my imagination come up with a more in depth version with more perspectives.

STORYLINE:

A hospital in Seattle WA started recieving patients with a disease like none other. The patients with the un-named disease were eventually named "Projects." The "projects" become very enraged and unstoppable within 24 hours of being infected.

Doctors and scientists have been researching for a vaccine to cure this virus before it spreads out of the hospital, but until the vaccine has been created, the only way the projects can be stopped is by a large amount of bullets.

Within a week, the hospital has run out of control, doctors and patients equip themselves with sidearms and sedative fire arms to keep the large hoard of projects at a distance. One of the doctors manages to reach a phone and call in a SWAT team to rid the hospital of these terrible creatures-the only thing is is that the city is plagued with the properly named "Project Flu" and the team will have to do some fighting to get to the hospital.

Once they do arrive, they have to prepare an evacuation of the patients and doctors. At the same time, they have to kill off all the projects inside the hospital before they can leave.

After all of the projects in the hospital have been eliminated, the SWAT team has to evacuate all of the doctors and patients that are still alive to a quarintined section of town to finish creating an anecdote to the Project Flu. After holding off numerous attacks of hoards of Projects, the scientists finally develop an anti virus to the Flu. After this, it only takes one well  placed bullet to heal the victims.

SWAT teams equip their weapons with darts filled with the newly developed antidote and head out into the streets to clear the virus once and for all.

Objectives:

                                               PT. 1
SWAT tries to get to the doctors (SWAT Starts at CP, Docs at Stove Top) to evacuate them and clear out all Projects. Projects are placed at CP2 at start, 3/4s go to Stove Top to attack Doctors, 1/4 try to stop the SWAT team along the way to the hospital. SWAT evacuates Docs to Kyle's base. 10mins to evacuate. Medic rules: 3 hits to kill a Project (not all in one burst, once a project is dead, immediatly retreats to CP, once all are back to CP, they can set up traps along the way to Kyles) SWAT: Standard medic rules, Docs- none, hit, your dead until SWAT arrives.

SWAT:                                Doctors:                          Projects:
Get to the docs                  Hold off Projects              Try to overrun the Doctors and
Clear Projects                    until SWAT arrives           Patients
Evacuate Docs                                                           Stop SWAT from getting 
                                                                                  to doctors and getting back to Kyles




                                        PT. 2

SWAT and Doctors defend Kyle's base against all of the Projects for 45 mins to alow the doctors to create a vaccine. Once the 45 mins are up, part 3 begins Medic rules are the same. (When part 3 starts, Projects hits taken are restarted.)
SWAT:                             Doctors:                             Projects:
Hold off Projects             Hold off Projects                 Over run Kyles


                                    PT. 3

The vaccine has been created, and now the Projects can be brought down in one shot. SWAT and Docs hunt down the remaining forces of Projects and take them down. Same medic rules as part two. Whatever time is left is the time given to get rid of all the Projects, a headcount will be taken pre game, once all Projects are counted for in the CP, the SWAT wins, if some are still missing, Projects win.

SWAT:                           Doctors:                                   Projects:

Kill all projects                 Kill all projects                        Dont let yourself be killed.




Yes i did take the Zombie escape plan into thought when making this if any of you are wondering ;)

So whatcha guys think?
             







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DavidSpade

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Re: The Hunt!
« Reply #1 on: July 26, 2010, 09:48:05 PM »
I like it!  ;D

Destrudo

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Re: The Hunt!
« Reply #2 on: July 26, 2010, 10:17:37 PM »
This sounds a lot like the zombie op I plan to run in October (the day before Halloween) if I end up getting permission for that mill in Gardiner for CQB usage.

Tesla

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Re: The Hunt!
« Reply #3 on: July 26, 2010, 11:04:39 PM »
Although Nothing like our surprise game, this does sound pretty cool actually.

Some weapon restrictions would work here aswell, doctors can only use pistols? (What doctor will have even a pistol at a hospital.)
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Fishman

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Re: The Hunt!
« Reply #4 on: July 27, 2010, 06:43:43 AM »
pretty good.  as a casual version somebody start screaming and run off.  Then when hes killed somebody else repeats.  Kinda like the old spontanious games we used to play.
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Redrover

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Re: The Hunt!
« Reply #5 on: July 27, 2010, 07:57:29 AM »
I liked the final game we played last Sunday...I enjoyed being "Insane in the Membrane" with Diesel and Thunder ;D


After selling pics of Joker on his boat in his driveway on EbaY, the vehicle is fixed for now, so I will be out to play

Fire Cracker

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Re: The Hunt!
« Reply #6 on: July 27, 2010, 12:10:36 PM »
This sounds a lot like the zombie op I plan to run in October (the day before Halloween) if I end up getting permission for that mill in Gardiner for CQB usage.

That will be eeppppppppppic!


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Destrudo

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Re: The Hunt!
« Reply #7 on: July 27, 2010, 05:02:40 PM »
This sounds a lot like the zombie op I plan to run in October (the day before Halloween) if I end up getting permission for that mill in Gardiner for CQB usage.

That will be eeppppppppppic!

Assuming that I'm granted land usage. Lol, but yeah. I've got surprises lined up too, and easter eggs for survivors to find, weapons scattered throughout the building, etc. I've already outlined the main ideas for it.