Author Topic: Safari Hunt  (Read 581 times)

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Ghost

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Safari Hunt
« on: March 03, 2010, 05:13:19 PM »
Red liked the idea.
so i am posting it.


in the near future... Magik has returned to the world.
the elite, rich, well to do have found a new twist in the world of hunting.

Supernatural Hunting Inc.
for a modest amount anyone can come hunt on our private lands.
specializing in Zombie, Ghoul, and other supernatural animals.

every package comes with
Guide- to help bring the best in hunting!
prey- no matter what beast you want to experience we have it all!
Trophy- mounted and ready for the study, or anywhere!
emergency evacuation- we employ top of the line merc force in case you need to get out fast!


please contact us for further information.
we are now purchasing your used house Ghouls!!
top U.S. dollar paid!

game plan:
your merc team has been notified that a small hunting party have gone missing.
your team must find all party members and evac them as fast as possible.
you will be paid one million u.s. dollars for each member you evac.
corporate monitor will accompany your team, to ensure the safety of the park inhabitants.

your team must act with care, killing any (prey) in the hunting grounds will cost you.
we, the corporation will deduct resupply costs that your team causes to the prey inhabitants of the park.

the care and hunting of prey in the park.
all supernatural inhabitant have to ability to know where each other are, they also can sense fresh food [you!]
zombies- forget the movies and all its glamour. zombies are not shiftless moaning piles of flesh.
they do retain their original soul, and depending on how they were cared for (food) have full use of their bodies and mind. they can use tools that they have obtained.
they can travel within the area in which they have been bound to, they will be halted from entering other areas
they can be neutralized by severe trauma to the chest [for safety of the operators head shots will not be used]
[they can be returned to service by a medic]

Ghouls- they are a special case, they are recently dead whom have had a soul forced into their body to enable them to animate. they do not have the same level of thought as Zombies, they can if instructed they can use simple tools...
they are limited by area, they may move about  freely.
currently in use as household servants, they can posses the ability to process thought.
they can be neutralized by severe trauma to the chest [for safety of the operators head shots will not be used]
once the body have been destroyed they can't be brought back as prey.
[they have no respawn]

habitant goals
kill. everything.

hunting party goals
survive.

further info will be supplied beforehand.

team numbers
hunting team 2-4
merc team  6-8
zombie/ghouls/others [ i hope to see 20-30]






Michael Squires
Primary- KJW M700P
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              JG M4 F-337
Secondary-PT92 tarus GBB
A.O.S.-Sniper
Skill- Improvised Camouflage
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Redrover

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Re: Safari Hunt
« Reply #1 on: March 03, 2010, 05:21:57 PM »
Spoke with Ghost. As Merc team leader, I'll need a group of 5-7 good guys. Who's with me?


After selling pics of Joker on his boat in his driveway on EbaY, the vehicle is fixed for now, so I will be out to play

Joker

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Re: Safari Hunt
« Reply #2 on: March 03, 2010, 05:27:40 PM »
OI!
Jules "Joker" Carrier
G&P M16A3
Custom CQBR *FOR SALE*
KWA USP .45

"When Jesus had called the Twelve together, he gave them power and authority to drive out all demons and to cure diseases." Luke 9:1

Redrover

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Re: Safari Hunt
« Reply #3 on: March 03, 2010, 05:30:59 PM »
I knew it. Was hoping you'd post joker.


Here's an extra challenge I would like to add: No spare ammo! Only loaded magazines, no bottles of bbs/etc. But you can carry as many guns and loaded mags as you want.

EDIT: Joker suggested we let people carry up to 1000 rounds of spare ammo if they don't have enough mags. Opinions?
« Last Edit: March 03, 2010, 05:34:21 PM by Redrover »


After selling pics of Joker on his boat in his driveway on EbaY, the vehicle is fixed for now, so I will be out to play

Joker

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Re: Safari Hunt
« Reply #4 on: March 03, 2010, 06:35:55 PM »
Yea, 500-1000. depends how many mags you carry, seeing as  Icarry 6 mags plus possible the box, NO spare ammo for me.
Jules "Joker" Carrier
G&P M16A3
Custom CQBR *FOR SALE*
KWA USP .45

"When Jesus had called the Twelve together, he gave them power and authority to drive out all demons and to cure diseases." Luke 9:1

Ghost

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Re: Safari Hunt
« Reply #5 on: March 03, 2010, 08:04:23 PM »
I knew it. Was hoping you'd post joker.


Here's an extra challenge I would like to add: No spare ammo! Only loaded magazines, no bottles of bbs/etc. But you can carry as many guns and loaded mags as you want.

EDIT: Joker suggested we let people carry up to 1000 rounds of spare ammo if they don't have enough mags. Opinions?
heres my challenge,
load no magazine more than a real cap. plus no spare ammo!
if someone is carrying thousands of rounds of ammo, then not carrying spare ammo is redundant.
i hate to pull out the realism card, but in this case i will.
but the helo that dropped you guys off cold bring more ammo if you needed.
but it will cost you from your award for finishing.

Michael Squires
Primary- KJW M700P
              A&K SVD
              JG M4 F-337
Secondary-PT92 tarus GBB
A.O.S.-Sniper
Skill- Improvised Camouflage
Master Mason

LastSight

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Re: Safari Hunt
« Reply #6 on: March 03, 2010, 11:54:41 PM »
So the zombies know every thing any other zombie would know then.  Just a suggestion how about the zombies are the only ones allowed to carry radios.  THat makes it hard for the mercs and hunting party, at the same time gives the zombies a good chance and keeps everyone on the field honest.  But you run the game how you want ghost.  I'd like to try it out as a zombie.

Blackjack

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Re: Safari Hunt
« Reply #7 on: March 04, 2010, 08:09:55 AM »
This sounds really cool actually. I'd like to be either on the merc force or the hunting party.
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Re: Safari Hunt
« Reply #8 on: March 04, 2010, 08:43:05 AM »
I know you would want me on your team redrover =]
Spoke with Ghost. As Merc team leader, I'll need a group of 5-7 good guys. Who's with me?

Redrover

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Re: Safari Hunt
« Reply #9 on: March 04, 2010, 10:11:43 AM »
I know you would want me on your team redrover =]

Suuuure....you can be the bait! Haha just kidding...we shall see...


After selling pics of Joker on his boat in his driveway on EbaY, the vehicle is fixed for now, so I will be out to play

bishohki

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Re: Safari Hunt
« Reply #10 on: March 04, 2010, 10:55:07 AM »
I knew it. Was hoping you'd post joker.


Here's an extra challenge I would like to add: No spare ammo! Only loaded magazines, no bottles of bbs/etc. But you can carry as many guns and loaded mags as you want.

EDIT: Joker suggested we let people carry up to 1000 rounds of spare ammo if they don't have enough mags. Opinions?


Unfair to those that do not have a stack of mags. If you are going to limit ammo, limit it by volume, not storage capasity in the mags.


aside from that, the game looks good, seems to be allot of paperwork involved, but as long as you have people willing to do it, Sounds good.
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Redrover

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Re: Safari Hunt
« Reply #11 on: March 04, 2010, 10:58:27 AM »
You do have a good point, bish.


After selling pics of Joker on his boat in his driveway on EbaY, the vehicle is fixed for now, so I will be out to play

Ghost

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Re: Safari Hunt
« Reply #12 on: March 04, 2010, 05:04:33 PM »
I knew it. Was hoping you'd post joker.


Here's an extra challenge I would like to add: No spare ammo! Only loaded magazines, no bottles of bbs/etc. But you can carry as many guns and loaded mags as you want.

EDIT: Joker suggested we let people carry up to 1000 rounds of spare ammo if they don't have enough mags. Opinions?


Unfair to those that do not have a stack of mags. If you are going to limit ammo, limit it by volume, not storage capasity in the mags.


aside from that, the game looks good, seems to be allot of paperwork involved, but as long as you have people willing to do it, Sounds good.

yes but it kinda like this, if we limit the amount of ammo people have to be more selective of what they shoot.
i have noticed this in mil-sim events that dont allow high caps... which make me laugh me a$$ off.
one high cap is equal to two to three mid caps.
so limiting mags to mid caps does not limit the amount of ammo one has on their person.
i do not now or ever think that the use of mid caps in mil-sim does anything for bringing the level of the game closer to the basic goal of mil-sim.
now if one was to use "real-caps" mags that only carry 30-32 rounds, coupled with a 6 mag limit, then it would mirror what i believe is "real-sim" which would be closer to what a solider would honesty have on their person at a given time.

equipment for players...
zombies- handguns, aegs... no saws ,caws, ect.
ghouls- knifes... or small sticks... if the player does not have a rubber knife.
hunting party- single action rifles only
merc party- aegs, handguns, (one saw)
this creates a balance on the field.
as zombies can not chase players across areas... but ghouls can...  ghouls can be controlled by zombies...
zombies can respawn in any area, and depart any area if there are no active players in it.
zombie require 3 hits to be inactive
ghouls require 5 hits to be inactive

this game also lends itself to  being a repeat game, with the bragging rights to the team who earns the most points.
Michael Squires
Primary- KJW M700P
              A&K SVD
              JG M4 F-337
Secondary-PT92 tarus GBB
A.O.S.-Sniper
Skill- Improvised Camouflage
Master Mason

Joker

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Re: Safari Hunt
« Reply #13 on: March 04, 2010, 05:47:07 PM »
I vote for this for this weekend's seneraio!!!!!!
Jules "Joker" Carrier
G&P M16A3
Custom CQBR *FOR SALE*
KWA USP .45

"When Jesus had called the Twelve together, he gave them power and authority to drive out all demons and to cure diseases." Luke 9:1

Redrover

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Re: Safari Hunt
« Reply #14 on: March 04, 2010, 05:53:52 PM »
Well...duh. Of course we're playing this scenario Sunday.


After selling pics of Joker on his boat in his driveway on EbaY, the vehicle is fixed for now, so I will be out to play