Author Topic: Sniper Down  (Read 634 times)

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Blackjack

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Sniper Down
« on: November 12, 2009, 03:43:11 PM »
Alright guys here the DL on the scenario that I wanna run this Sunday so we can see if it's good enough to stay or if we need to work on it.

          Sniper team Zulu-6 was sent by command on an undercover mission behind enemy lines to recover valuable intel regarding the mass production of nuclear missiles. Where the enemy plans on firing these missiles is unknown but Zulu-6 job is to find their location so we can go in and mop up.

          A few hours ago we lost communication with Zulu-6 and we had no idea what had gone wrong. After our technicians were able to patch us through we had regained comms with Zulu-6. Apparently when comms were down Zulu-6 had hard contact with an enemy patrol. 6's spotter was confirmed KIA but 6's sniper is still stuck behind enemy lines. His weapons are futile against the mass of enemy soldiers that currently hold him under fire. Also, it seems that he has lost feeling in his right leg due to shrapnel froma frag grenade.

          We need you to move in and rescue Zulu-6 with whatever means neccessary. Bring him back in one piece. We'll send you in via heli and extract the same. It's vital that you get Zulu-6 to the extraction so someone is probably gonna have to carry him. Do whatever it takes and bring our boy home.


Scenario rules:

U.S. rescue team -
               
                  Medics: can be determined before game start depending on how many players there are. U.S gets two medic touches before they must go respawn. Other than that U.S has infinate lives.

                   Sniper: (will be me this Sunday) must stay in designated hot zone until picked up by rescue team. Cannot walk and must be carried. Sniper cannot shoot while on the back of another soldier, however, he can fire if he is put down. Sniper can also crawl in order to avoid fire.


Hostile team -

                   Team rules: enemy team will be set up in an area prior to game start somewhere near the sniper. In order to avoid a false start or a minute long game, the hostile team cannot shoot the sniper until he has come into contact with the resuce team, however they certainly can law down supressive fire in order to keep the sniper down and the rescue team at bay.

                   
                   Medics: medics for the hostile team can heal soldiers up to three times before they must respawn. This gives the hostile more of an advantage seeing as they cannot really do anything until the rescue team shows up.


Extaction:
     
           Extraction can be set up at any base pre determined by the players as well as the snipers and hostile teams starting positions. Inorder to extract the sniper you must hold the base for a total of 5 minutes (again can be changed) so the helicopter can arrive.

All medic rules for this scenario can be switched any way depending on how many players there are to make it fun and fair for everyone. It is also open for suggestions so feel free. I really hope this goes well seeing as it has been sitting in the back of my head for months now.  :)
« Last Edit: November 12, 2009, 03:46:32 PM by Blackjack »
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Joker

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Re: Sniper Down
« Reply #1 on: November 12, 2009, 04:09:54 PM »
I <3 this. we will have to play sometime again after this weekend seeing as I will not be there
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bishohki

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Re: Sniper Down
« Reply #2 on: November 12, 2009, 04:47:18 PM »
i think you need to plan for the sniper getting wacked after the  rescue team makes contact. it could just as easily be over 1 minute  after that happens too.

Seeing as how the sniper is tecnicaly dead weight that must be carried, maybe just consider him wounded but invincible period.

Noting that you have only listed win conditions for the rescue force, this looks like a SL, or is it just the Hostiles win if the US fails?
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DeathBox

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Re: Sniper Down
« Reply #3 on: November 12, 2009, 05:01:46 PM »
Down right amazing. Bish makes a point as well. you should make it so the sniper could be healed multiple time or almost invincible. Or the other team will lose if he dies because he has info they want? just some suggestions.   8)

Blackjack

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Re: Sniper Down
« Reply #4 on: November 12, 2009, 05:13:34 PM »
alright cool, what if the sniper can be healed as well but if he's shot he must stay put & no one can move him until touched by a medic. And also, what if the rescue team wins by extraction & the Hostile team wins by reaching the sniper & take him back to base. So it's like both teams need him. If the sniper gets caught by the hostiles they can take his gun seeing as he would try to shoot them. But he can get it back if the person holding it gets killed. What about that? So at the begining of the game the sniper sends out a radio transmission which both teams can hear & they have to race to get to him first. That sound good?
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DeathBox

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Re: Sniper Down
« Reply #5 on: November 12, 2009, 05:17:00 PM »
very nice, almost like helo down. but more epic. I like that alot. It can be a mix of a hostage game as well. But i belive the sniper should be able to hold off the hostiles a little bit although he cant move from where he is holding them off. if he gets hit, hostile medic heals and then they take him away. but he can be hit unlimited times? just he can bleed out and both teams will lose if they dont heal? like that??

Blackjack

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Re: Sniper Down
« Reply #6 on: November 12, 2009, 07:23:05 PM »
yeah, only you have to extract him in order to win. But he can be shot multiple times & can hold off enemies.
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DeathBox

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Re: Sniper Down
« Reply #7 on: November 13, 2009, 08:10:20 AM »
Yup, sounds like an awesome game! cant wait to play!!  :)

Classic

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Re: Sniper Down
« Reply #8 on: November 13, 2009, 07:51:36 PM »
Looks great! Anyt chance this was based of the all Ghilled Up mission in COD4? It seems just like when MacMillian is hit with the chopper and cant move

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Blackjack

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Re: Sniper Down
« Reply #9 on: November 13, 2009, 09:51:54 PM »
Looks great! Anyt chance this was based of the all Ghilled Up mission in COD4? It seems just like when MacMillian is hit with the chopper and cant move
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Boogey_Man

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Re: Sniper Down
« Reply #10 on: August 11, 2010, 10:14:46 PM »
This actually reminds me of the COD MW1 level where you have to carry the captain throughout half the level. And he can only fire when put down.

Wolf

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Re: Sniper Down
« Reply #11 on: August 11, 2010, 10:19:00 PM »
Looks great! Anyt chance this was based of the all Ghilled Up mission in COD4? It seems just like when MacMillian is hit with the chopper and cant move

little late   ;)

Tesla

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Re: Sniper Down
« Reply #12 on: August 11, 2010, 10:20:21 PM »
Yeah, that was the same mission stated above :P But this is necro-posting = Bad Ju Ju = A No No.
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Blackjack

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Re: Sniper Down
« Reply #13 on: October 14, 2010, 01:03:57 PM »
Yeah, that was the same mission stated above :P But this is necro-posting = Bad Ju Ju = A No No.
well it's also a good chance to bring this scenario back into perspective, maybe we could play it again sometime soon.
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Re: Sniper Down
« Reply #14 on: October 15, 2010, 04:40:03 PM »
This is true.. :P
Name: Ben Bryant a.k.a "Tesla"
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"Come home with it or upon it." (A Spartan Mother in regards to her sons Shield)