Author: Smoke
Plot: There is a helocopter flying over enemy territory that is carrying vital information to the war effort. Soon the helocopter starts to take small arms fire from the ground. Eventually the chopper sucumbs to the constant barrage and goes down behind enemy lines. A few members of the crew have survived the crash but come to realizing they are in the heart of enemy territory. They have the critical information tucked away in their gear. High command had informed them to use any means nessesary to get that information back to HQ. Fearing being ambushed and killed by hostile militia, the crew sends out a distress signal to known private contractor groups in the area promising a reward for their safe evac and return to base. Little do they know but several compeating mercanary group heard the distress call and all want the bounty. they start moving in to get the pilots.
2 to 3 teams to start at pre designated locatations.
2-4 pilots start and a hidden piont on the field. they must guide in the mercenary group by radio using landmarks, grids, and references to nearby bases. Once resquied the pilots then annonce the evac point over the radio. Pilots may be captured by any team. initialy the pilots only have to be tagged by any player of any team. once initialy captured they must then be shot and healed by a medic to be captured by another team. all pilots must be on the same team and present at the evac point to start the 5 minute evac timer. Pilots can give directions but may not make any desitions on squad movement and tactics.
Standard MAG medic rules apply.