Author Topic: Basic rules of airsoft  (Read 821 times)

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Godfather

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Basic rules of airsoft
« on: March 29, 2009, 06:08:31 PM »
Hey, I recently moved to Lisbon Falls and am thinking about coming next week. Can you teach me some of your rules and regs? Justt some basic stuff. Im 13 just so you know.
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Fishman

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Basic rules of airsoft
« Reply #1 on: March 29, 2009, 06:14:19 PM »
rules and regulations for gameplay?
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Corbin Fisher A.K.A. "Fishman"
Rank:  O-3 Captain
Aos: Basic Rifleman (trainer)
Sub Specialty: Marksman/Grenadier
Primary:  KWA SR-10
Secondary: Laylax upgraded JG-Bar 10
Sidearm: KWA M9 PTP

Godfather

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Basic rules of airsoft
« Reply #2 on: March 29, 2009, 06:16:20 PM »
Yes sir. Dont know if you guys run things differently around here.
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Fishman

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Re: Basic rules of airsoft
« Reply #3 on: March 29, 2009, 06:20:53 PM »
Standard Field and Safety Rules:
The following rules are for the safety of the players. Those who are unable to follow these rules will be considered unsafe players and will not be welcome at future games and events.
1.   Always wear eye protection in the form of goggles, masks, or shooting glasses, or safety glasses. Never remove your eye protection while on the battlefield. Regular prescription glasses are NOT acceptable as safety eye ware. Must meet ANSI Z87.1 standards and wrap around the face.
2.   Do not fire in the dead pool (or designated "safe-zones"/spawn area) or through it. If you must test fire your replica, take it into the hot-zone and fire it there.
3.   All replicas in dead pool or safe-zones have magazine out, safety on, Side arms should be holstered and on safe.
4.   Do not point your replica at anyone unless you are involved in a game on the battlefield and intend to shoot them.
5.   Do not fire at any person without proper eye protection.
6.   Do not fire at non-participants, including animals.
7.   No illegal drug use will be permitted. No alcohol use before or during a game.
8.   All "real" weapons including but not limited to firearms and fixed-blade knives are NOT allowed at games. Folding utility knives and pocket knives are allowed as an essential part of survival kit, but they may not be used in game-play.
9.   Carry replicas in boxes, bags, or carrying cases while transporting gear on or off the field. Do not remove your replica from it's case near a public highway, instead carry your gear in it's case to the designated staging area for the game.
10.   Remove all of your gear and trash from the field when you leave.

Standard FPS Limits:
Chronographs are used before games to test all replicas present. Any replicas that test too high will not be allowed in play. No exceptions will be made, please research upgrades and how they effect your replica before purchasing or installing them. All of the following velocity limits are with .2g BBs.
Fully/Semi Automatics - 450 fps (1.5j)
CQB/Indoor - All under 330 fps (1j)
Sniper Rifles - 550 FPS (2.8j)
*Limits Measured with .20g B
Rules of Engagement:
As a new player you'll want to know how these simple game mechanics work so you'll understand what to do in skirmish for different situations.

HITS & OUTS
- Anyone hit by a BB is hit and out.
- If you are "hit" during a game, 1) immediately yell "HIT!" as loud as you can, 2) place an orange or bright red bandana over your head, 3) walk back to the designated dead pool with the bandana clearly visible at all times. (Any rag, bandana, shirt, or bright cloth of the correct color is acceptable). Hold your replica in a non-threatening manner, do not fire, and do not talk or interact with other players who are still active in the game.
- Ricochet BBs do not count as hits.
- Hits to your replica do not count as hits. But your weapon is out till an engineer touches your weapon.
- When in doubt about a hit, call yourself out.
If medics are allowed in the game then once you call yourself hit. You have a 5 min timer till you “bleed out”. If a medic does not reach you in the 5 minutes then you. Place an orange or bright red bandana over your head,  Walk back to the designated dead pool with the bandana clearly visible at all times. (Any rag, bandana, shirt, or bright cloth of the correct color is acceptable). Hold your replica in a non-threatening manner, do not fire, and do not talk or interact with other players who are still active in the game.

CQB/INDOOR PLAY
All players who participate in CQB should understand that they will be engaging targets anywhere from 25 feet to even 5 feet away and because of that they may take painful hits. We recommend full masks, long sleeves, long pants, gloves, and hats/helmets be worn for CQB to avoid welts or breaking the skin. "Safety Kill" rules are not used for CQB, however players may surrender if they wish at any time to the opposing force to leave gameplay without any harm.

SAFETY KILLS
When you are too close in range to be comfortable taking a shot, you can call out "SAFETY KILL" on the player in your sights. Any clean shots with no cover under 30 feet are good candidates for safety kills. Do not call it unless the kill is already a given. Always honor safety kills when they are called on you just like honoring a "HIT". Safety kills can only be called on one individual at a time, not on entire groups. "SAFETY KILL" must be said loudly, as to simulate actually firing. Silence can only be maintained if you can tag the other player out. You must be able to point your replica and call "SAFETY KILL" on every person if there is more than one.

RUBBER KNIFE KILLS
Players are allowed to "tap out" other players with rubber or plastic knives made for safe Airsoft use. Touch your opponent with your rubber knife and simply tell them that they're dead. Contact should be no more than a tap; there's absolutely no slashing, throwing, hitting or martial arts physical contact allowed. Contact must be made with a rubber or plastic replica of a knife, sticks and other objects do not work. DO NOT tap another player in the head, neck, face or groin. Players eliminated by this method should try and acknowledge their hit/death silently.

SNIPER SAFETY
Anyone acting as a sniper with an upgraded bolt action rifle over 400 fps (1.5j) should carry a sidearm that can be used alternately when engaging targets closer than about 60 feet. If you have no sidearm and find yourself too close to the opposing force, you may either a) call a safety kill, b) wait until they move to a safe range or c) relocate to a safe range. Do not fire at targets closer than 60 feet.

BLIND MAN
This is called whenever a non-player enters the battlefield, or when a player enters the battlefield without eye protection. All players are expected to echo blind man so that everyone on the field hears it, and upon hearing it each player is expected to sit down and wait until "Game on" is called to continue the game. If necessary, game coordinators will explain the game to the non-participants.

IF LOCAL POLICE ENTER THE FIELD
Due to the possibility that we may encounter Law Enforcement on the field, I feel it is necessary for a code to be created to notify all members of the incident. If a "Code 50" is called on the field you are to do the following immediately, no questions asked.

1. Cease all game related activity.
2. Unload your weapons, clear the chambers.
3. Leave your weapon on the field (This includes knives, holsters, anything that is considered part of a weapon)
4. Proceed to the Rally Point Unarmed
5. Be prepared to show Identification if you have it.
6. Be quiet, respectful and await futher information from the COs and Safety Officers.

Do Not
-Come to the Rally Point with any weapons!
-Try to hide, run, or evade the situation.
-Approach the Law Enforcement unless asked to by the officer or a CO/Safety Officer.

Remember, we are carrying realistic looking weapons. We outnumber the Law Enforcement and that can also be intimidating. There is a very fine line with what we do as to if it's legal or not. We do not want to cause problems that don't need to happen. There are people on the team who know the local law enforcement or at least know how to handle these situations and they will be the ones to do it.
_____________________
Corbin Fisher A.K.A. "Fishman"
Rank:  O-3 Captain
Aos: Basic Rifleman (trainer)
Sub Specialty: Marksman/Grenadier
Primary:  KWA SR-10
Secondary: Laylax upgraded JG-Bar 10
Sidearm: KWA M9 PTP

Godfather

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Re: Basic rules of airsoft
« Reply #4 on: March 29, 2009, 06:23:23 PM »
OK thanks. So is there an age limit or no? What gametypes do you guys play? sorry for all the questions.
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Fishman

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Re: Basic rules of airsoft
« Reply #5 on: March 29, 2009, 06:29:19 PM »
no prob.  only expected with a new player.   ;D  htere is no age limit but you MUST sign a 2009 waiver if you are under the age of 14 to be able to play without a parent or guardian present throughout the game. 

we play several different types of games, many paintball esque warmup games(i.e. capture the flag, attack defend, ect.), also many military simulation games such as our Helo Down senario and Sappers senario.

just a note the sniper rifle safety has been changed to 450fps and a red kill rag is strongly recomended and possibly soon to be required.
_____________________
Corbin Fisher A.K.A. "Fishman"
Rank:  O-3 Captain
Aos: Basic Rifleman (trainer)
Sub Specialty: Marksman/Grenadier
Primary:  KWA SR-10
Secondary: Laylax upgraded JG-Bar 10
Sidearm: KWA M9 PTP

Godfather

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Re: Basic rules of airsoft
« Reply #6 on: March 29, 2009, 06:33:50 PM »
Ok. Still have to get some more equipment. Is it cool if I come next week? Ive got an AK-47 coming and my MP5 sitting in the other room. Need  1 or 2 mags for both. Along with a vest. Also some BDU. Do you know somewhere really cheap where I can grab this stuff? Also, when Im there Ill try not to drag youu guys down. Just run me through the ropes once or twice and Ill be fine.
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HebrewHammer

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Re: Basic rules of airsoft
« Reply #7 on: March 29, 2009, 06:40:07 PM »
right now i am getting my gun fixed and borrowing someone elses gun. i run one mag... it works for most of the games, and no tac vest for right now. i do just fine i think (correct me if im wrong). so temporarily it is fine to have an AEG with one mag and not much else.

Fishman

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Re: Basic rules of airsoft
« Reply #8 on: March 29, 2009, 06:42:24 PM »
nice always nice to see an eager new player ready to come out and learn.  ;D

just when you come out, because you are 13, make sure to bring a waiver signed, by you and your parent or guardian, or make sure that your parent or guardian is prepaired to stay there throughout the game with you.

Army Barraks in Scarbourogh I alway suggest for any accesories or clothing you need.
_____________________
Corbin Fisher A.K.A. "Fishman"
Rank:  O-3 Captain
Aos: Basic Rifleman (trainer)
Sub Specialty: Marksman/Grenadier
Primary:  KWA SR-10
Secondary: Laylax upgraded JG-Bar 10
Sidearm: KWA M9 PTP

Godfather

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Re: Basic rules of airsoft
« Reply #9 on: March 29, 2009, 06:44:11 PM »
OK thanks man. All mine are Mid cap. do you use a speed loader? Also, my grandmother signed the waiver. (Stepmom kicked me out while dad was in Iraq, live with G-Ma) Thanks for the suggestion.
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Fishman

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Re: Basic rules of airsoft
« Reply #10 on: March 29, 2009, 06:48:46 PM »
ohh.....  that sucks.  sorry to hear man.  but if she is your legal guardian right now that should work.
_____________________
Corbin Fisher A.K.A. "Fishman"
Rank:  O-3 Captain
Aos: Basic Rifleman (trainer)
Sub Specialty: Marksman/Grenadier
Primary:  KWA SR-10
Secondary: Laylax upgraded JG-Bar 10
Sidearm: KWA M9 PTP

Godfather

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Re: Basic rules of airsoft
« Reply #11 on: March 29, 2009, 06:49:56 PM »
just wanted to make sure. Would it be cool to bring my AK and my MP5 in case one dies and I switch out in between games?
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dirigo

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Re: Basic rules of airsoft
« Reply #12 on: March 29, 2009, 06:51:36 PM »
It's good to see someone who doesn't use high caps or box mags.

Godfather

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Re: Basic rules of airsoft
« Reply #13 on: March 29, 2009, 06:52:24 PM »
yeah i know. I like to do Military sim whenever possible.
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HebrewHammer

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Re: Basic rules of airsoft
« Reply #14 on: March 29, 2009, 06:53:40 PM »
thats awesome. once my m4 gets fix i will be investing in some mid caps as well... i guess real milsim would be low caps but they are so impractical.